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GAME DESIGN
CHARACTER DESIGN AND SCULPTING
This project explores the foundations of stylized character creation
— from sculpting proportions to refining form and balance.
The sculpture, approximately 25 cm tall, was crafted from metal, aluminum foil, and Sculpey, then finished in a matte grey surface to emphasize shape and texture.
Through this process, I developed a sharper sense for proportion and silhouette
— skills that now guide my digital modeling and character work.
DESIGN, SCULPTING, PHOTOGRAPHY AND EDITING: STEF KAYSER
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