
GAME DESIGN
PLAYABLE CHARACTER DESIGN - MADE IN MAYA FOR UNREAL ENGINE 5
This 3D character represents my approach to stylized character design — blending technical discipline with personality-driven aesthetics.
Built for Unreal Engine, it highlights my skills in modeling, texturing, and rendering, while emphasizing proportion, modularity, and expressive detailing.
In its latest stage, I expanded the work to include rigging and early animation cycles for Unreal Engine 5, bringing the character’s movement and attitude to life.
Developed independently as part of my studies, this project reflects my ability to handle every stage of the 3D character pipeline — from concept to in-game execution.
DESIGN, 3D MODELLING IN MAYA, RIGGING IN MAYA, ANIMATION CYCLES IN MAYA, TEXTRING IN SUBSTANCE, LIGHTING AND STAGING IN UNREAL: STEF KAYSER












