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 GAME DESIGN 

SURREAL VR EXPERIENCE - 
UNREAL ENGINE 5

Game Title

"JUST PRESS THE BUTTON"

 

INTRO​

Step into a world where your mood shapes the sky and

your imagination bends the rules.

Just Press the Button is a surreal playground of light, color, and sound

—part escape, part discovery.

Here, gravity is optional, logic negotiable,

and every moment feels like your own private wonderland.

STORY

There is no fixed script

—only the story you create through exploration.

Surprise is the narrative device:

interactions confirm or break your expectations,

turning curiosity into meaning.

The theme is escape:

leaving the ordinary to enter a

dreamlike world shaped by your choices

— from glowing sunsets to sudden darkness.

Future multiplayer concepts will let worlds

shift collectively, where one person’s

actions transform the scene for everyone.

INTERACTIONS

Pressing a button becomes a metaphor for discovery.

Each action triggers the unexpected 

—sometimes subtle, sometimes dramatic, always captivating.

Intuitive controls and customization rings let you unlock new abilities:

recolor objects, change textures, or shift atmospheres.

Only white gloves mark your presence

—no avatars, no distractions, just pure experience.

In the future, multiplayer will amplify this:

players will not see each other, but feel each

other through the worlds they change together.

AESTHETIC

Our art direction fuses hyperreal textures with bold surreal elements,

creating a lucid-dream feel

—real enough to believe in, strange enough to surprise.

Dynamic palettes shift with mood, while customization lets you recolor

objects, swap textures, and switch whole installations on or off.

The world becomes uniquely yours: personal, playful, and ever-changing.

GAME DESIGN, ART AND TECHNICAL DEVELOPMENT IN MAYA, SUBSTANCE PAINTER AND UNREAL: STEF KAYSER 

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