



GAME DESIGN
SURREAL VR EXPERIENCE -
UNREAL ENGINE 5
Game Title
"JUST PRESS THE BUTTON"
INTRO
Step into a world where your mood shapes the sky and
your imagination bends the rules.
Just Press the Button is a surreal playground of light, color, and sound
—part escape, part discovery.
Here, gravity is optional, logic negotiable,
and every moment feels like your own private wonderland.
STORY
There is no fixed script
—only the story you create through exploration.
Surprise is the narrative device:
interactions confirm or break your expectations,
turning curiosity into meaning.
The theme is escape:
leaving the ordinary to enter a
dreamlike world shaped by your choices
— from glowing sunsets to sudden darkness.
Future multiplayer concepts will let worlds
shift collectively, where one person’s
actions transform the scene for everyone.
INTERACTIONS
Pressing a button becomes a metaphor for discovery.
Each action triggers the unexpected
—sometimes subtle, sometimes dramatic, always captivating.
Intuitive controls and customization rings let you unlock new abilities:
recolor objects, change textures, or shift atmospheres.
Only white gloves mark your presence
—no avatars, no distractions, just pure experience.
In the future, multiplayer will amplify this:
players will not see each other, but feel each
other through the worlds they change together.
AESTHETIC
Our art direction fuses hyperreal textures with bold surreal elements,
creating a lucid-dream feel
—real enough to believe in, strange enough to surprise.
Dynamic palettes shift with mood, while customization lets you recolor
objects, swap textures, and switch whole installations on or off.
The world becomes uniquely yours: personal, playful, and ever-changing.
GAME DESIGN, ART AND TECHNICAL DEVELOPMENT IN MAYA, SUBSTANCE PAINTER AND UNREAL: STEF KAYSER











